Rather than include the small button to reset it to 0.0 we have made the numerical value next to the slider writable allowing any value to be directly entered. This release of Kokua includes the hover height slider from Marine’s RLV viewer, with the release notes stating: Clicking the Next or Previous buttons will resume stepping forward / back through the list of animations from the randomly selected animation.Any button: located between the next / previous animation paging buttons a the bottom of the floater, it will randomly select a pose from the current listed set (Walking, Standing, etc), and play it.It is not recommended this option is kept on at all times, as the animation reports can be intrusive.The intent is to allow a user to keep track of the currently running animation when using a new set of poses/animations to decide decide which should be kept or discarded.Chat check box: when enabled, each new animation to run will be reported in local chat in the user’s viewer.Kokua 6.4.2 offers two new options to the client-side Animation Override system: Kokua object contents bulk renameĪs this is liable to be a special usage option, I’ll refer interested parties to the Kokua documentation on how it works. A typical case for this might be when updating the version number of the individual contents on an object for a new release: after the specific elements that have been updated / replaced in the object, the rest can easily be renamed with the new version number. Kokua 6.4.2 includes a new button in the Content tab of the Edit floater that allows the contents of an object to be easily renamed. Nearer – a view looking from close behind your avatar designed to be more suitable for corridors and other narrow spaces.Īgain, rather than go into specifics on creating and using Camera Presets, I refer readers to my Camera Presets tutorial.FPS (First Person Shooter) – positions the camera directly in front of your avatar and looking forward.Left, Right and top: provide viewers of your avatr from the left and right side, and from directly above.However, the Kokua implementation of Camera Presets adds addition default presets as follows: This means, for example, that a user can now have a camera position for general exploring, another suitable for combat games, another for building, etc., all of which can easily be accessed and used at any time.Īgain, the Kokua implementation of the UI elements is the same as the official viewer. The Camera Presets controls, developed and contributed by Jonathan Yap, is a capability that allow users to create one more more custom camera presets within the viewer to suit particular needs and then save them. Environment Enhancement Project – the official SL wiki entry for EEP.Ĭamera Presets Kokua adds four new defaults for Camera Presets.Tutorial: Environment Enhancements Project (EEP) – a details tutorial on EEP.
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